ShipDMShipDM is a death-match space ship game. It plays similar to the classic asteroids game. Except in ShipDM there are no asteroids, just two ships. The two ships shoot at each other with intent to blow up the other ship. There is no time limit or score limit so the game just goes on forever until you decide to stop. Shooting in ShipDM is effected by your ships movement. When you are moving forward and shoot your shot will travel faster, when you are moving backwards it will travel slower. When your ship is moving to the side and you fire your shot will carry on the side moving momentum.
Windows Ship DMShip DM for Windows was made with C++ and OpenGL.
Java Web Ship DMControls
To play ShipDM simply click one of the versions below. The default size works well with a resolution of 1280x1024. If it is too big you can choose a smaller playing field or if you want a larger playing field you can choose a larger one. In order to get control of the game you have to double click on the black space in the game. The computer controlled players will not shoot you until you move.
2 Player ShipDMIn this version there are 2 human controlled players. 640 800 1024 1024w 1600 1920w 3600w
Easy ShipDMIn this version there is one human controlled player and a one computer controlled player. 640 800 1024 1280w 1600 1920w 3600w Hard ShipDMIn this version there is one human controlled player and one computer controlled player. The computer controlled player in this version is much smarter than the one in the easy version. 640 800 1024 1280w 1600 1920w 3600w
AI ShipDMIn this version there is no human player. One ship is controlled by the easy computer and the other ship is controlled by the hard computer. You just watch them battle. 640 800 1024 1280w 1600 1920w 3600w
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